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A small platformer about a little bug that got trapped in a pile of garbage. But it will be helped by the mysterious ability to cut through space. Will it see the light or forever remain among the debris of a long-forgotten civilization?

Controls

  • Move - arrows, A, D or click/tap on the screen
  • WARP - drag&drop the character itself


Made for a 72-hour Jam format

In reality, I had about 14-15 hours of actual development time, the rest of the time I spent with my daughter and at work, but during that time, I was also brainstorming certain aspects, so you could say I was still developing it.

Team: Solo

Used:

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I did it!

Well, I couldn’t have even imagined participating in this, but the idea took hold of me. I don’t have much time to dedicate to it, maybe just 4 hours a day at most. But that didn’t stop me. I had to discard a lot, or rather optimize the idea, focusing on the most essential aspects. And I want to say that yes, I did it. In a minimal version, but I expressed the story I wanted to tell. That’s great.

No music 😞

As usual, I don’t have any sound effects or music. But adding them wasn’t at the bottom of my priority list. I even found some wonderful tracks that capture the mood with which this idea has been living in my head. However, I still need to figure out how to work with sounds in Defold.

Ideas

I also put aside a couple of mechanics that would add some variety to the gameplay. One idea was to make the tunnels collapse as the player progresses and new ones appear.

I hope that what I have done will leave a tiny trace in your heart.

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(WIP) Extended version

Currently, I am working on an expanded version of this small game. First and foremost, I will add music and sounds, an introductory animation, and I will try to improve the level itself both visually and in terms of gameplay.

Jam version

You can rate my Jam version. Look for the link below:

https://ldjam.com/events/ludum-dare/54/threshold

Updates (JAM version)

  • I changed the HTML overlay of Defold: I hid unnecessary elements and chose a dark theme instead of a light one to avoid distracting attention from the game itself.
  • Changed a bit instruction for WARP to get an idea what need to drag
  • I increased the character's trigger box for activating the warp so that it's not necessary to aim precisely at the character. It's more convenient for mobile gameplay.
  • I removed the strange white square in the corner of the level.
  • I slightly changed the trajectory of the bug's flight. It's still strange, but it's better than before.
StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorDiralf
GenrePlatformer
Made withInkscape, Defold, Aseprite
Tags2D, Dark, defold, Indie, Ludum Dare 54, Pixel Art, Short, Singleplayer, teleport
Code licenseMIT License
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen
AccessibilityColor-blind friendly
LinksLudum Dare

Comments

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Great concept. I'm looking forward to the full version!