Threshold LD54
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A small platformer about a little bug that got trapped in a pile of garbage. But it will be helped by the mysterious ability to cut through space. Will it see the light or forever remain among the debris of a long-forgotten civilization?
Extended version is available!
https://diralf.itch.io/above-the-threshold
You can find an extended version here. It was also made for a jam, a longer one, but here there is some progress. And there is also music.
Controls
- Move - arrows, A, D or click/tap on the screen
- WARP - drag&drop the character itself
Made for a 72-hour Jam format
In reality, I had about 14-15 hours of actual development time, the rest of the time I spent with my daughter and at work, but during that time, I was also brainstorming certain aspects, so you could say I was still developing it.
Team: Solo
Used:
- Game engine: Defold
- Extension: defold-orthographic
- Sample: pixel-line-platformer
- Graphics: Aseprite, Inkscape
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I did it!
Well, I couldn’t have even imagined participating in this, but the idea took hold of me. I don’t have much time to dedicate to it, maybe just 4 hours a day at most. But that didn’t stop me. I had to discard a lot, or rather optimize the idea, focusing on the most essential aspects. And I want to say that yes, I did it. In a minimal version, but I expressed the story I wanted to tell. That’s great.
No music 😞
As usual, I don’t have any sound effects or music. But adding them wasn’t at the bottom of my priority list. I even found some wonderful tracks that capture the mood with which this idea has been living in my head. However, I still need to figure out how to work with sounds in Defold.
Ideas
I also put aside a couple of mechanics that would add some variety to the gameplay. One idea was to make the tunnels collapse as the player progresses and new ones appear.
I hope that what I have done will leave a tiny trace in your heart.
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(WIP) Extended version
Currently, I am working on an expanded version of this small game. First and foremost, I will add music and sounds, an introductory animation, and I will try to improve the level itself both visually and in terms of gameplay.
Jam version
You can rate my Jam version. Look for the link below:
https://ldjam.com/events/ludum-dare/54/threshold
Updates (JAM version)
- I changed the HTML overlay of Defold: I hid unnecessary elements and chose a dark theme instead of a light one to avoid distracting attention from the game itself.
- Changed a bit instruction for WARP to get an idea what need to drag
- I increased the character's trigger box for activating the warp so that it's not necessary to aim precisely at the character. It's more convenient for mobile gameplay.
- I removed the strange white square in the corner of the level.
- I slightly changed the trajectory of the bug's flight. It's still strange, but it's better than before.
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | diralf |
Genre | Platformer |
Made with | Inkscape, Defold, Aseprite |
Tags | 2D, Dark, defold, Indie, Ludum Dare 54, Pixel Art, Short, Singleplayer, teleport |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | Color-blind friendly |
Links | Ludum Dare |
Development log
- Back to the trash pile. Second try for JAM88 days ago
Comments
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Great concept. I'm looking forward to the full version!